Virtual reality
takes kids' minds off cancer treatment
Premier study
at Children's Healthcare of Atlanta uses interactive 3D world to ease
pain and anxiety of children undergoing chemotherapy
For pediatric cancer patients
undergoing chemotherapy like 8-year-old William Bugbee of Newnan, who
has been battling leukemia for the last two years, the anxiety leading
up to treatment can be as uncomfortable, or more so, than the procedure
itself. Whats more, treatment often requires normally active children
to remain nearly motionless for extended periods of time.
At the AFLAC Cancer Center at Childrens Healthcare of Atlanta, young
cancer patients like William may find their treatment a little easier
to bear thanks to an innovative program currently underway to examine
the effects of virtual reality as a distractor for painful
or uncomfortable medical procedures.
William has been undergoing treatment for leukemia for the past two years,
according to his father Will. He is one of 14 young patients participating
in the virtual reality program.
When asked what he thought about it, he made no attempt to conceal his
enthusiam. Its far out, he said. Amazing.
His father is also extremely pleased at how it has helped William cope
with his treatment. While Will has never put on the virtual reality helmet,
himself, he has easily recognized the change in his son during the sessions.
William used to be quite tense and stressed out when his treatments would
being, his father said. Now it takes only moments to see that he is obviosly
engrossed in what he sees through his 3D goggles and occassionally does
not even notice when his treatments begin and end. Outside observers such
as parents are able to see on a television monitor exactly what the patient
sees.
The research, the first known study of its kind in the United States,
was conceived by psychologist Dr. Barbara Rothbaum of Emory University
and computer expert Dr. Larry Hodges of the Georgia Institute of Technology,
a pioneering team in virtual reality applications and founders of Virtually
Better, Inc.
The anecdotal evidence is promising so far, according to Rosemarie Lemos,
a registered nurse with the Outpatient Clinic at the AFLAC Cancer Center.
One very anxious patient, as he was experiencing the virtual reality
environment, asked me when I was going to perform the procedure,
said Lemos. My response was, I already did.
William quickly seconded that observation. Thats happened
to me plenty of times, he said.
As a hospital dedicated to children, we place great importance on
the development and support of tools that minimize the stress on our young
patients, Lemos added.
Virtual reality enables the user to interact within a computer-generated
three-dimensional world via a head-mounted display, stereo headphones
and a position sensor that resembles a joystick. While the best-studied
use of virtual reality in mental health is in treating phobias, distracting
patients as they get painful medical treatment is a promising area just
now being explored. Virtual reality also has shown promise in reducing
pain in pediatric burn patients.
People only have a certain amount of additional resources, and a
immersive virtual environment draws upon those resources, said Ken
Grapp, chief executive officer of Virtually Better, Inc. The firm develops,
tests and commercializes virtual reality environments for different applications.
By distracting patients, virtual reality can be a valuable tool
in the perception of pain and anxiety associated with medical treatment.
The controlled study was launched at Childrens Healthcare of Atlanta
in May to examine approximately 50 pediatric cancer patients between the
ages of 8-18 undergoing chemotherapy this summer. Research staff records
the participating patients pulse as well as ratings for pain, anxiety
and discomfort before, during and after the procedure using a behavioral
rating scale.
Developer Hodges consulted with Zoo Atlanta on the virtual reality environment,
which takes the user on a tour of a gorilla habitat. The environment is
best suited for children eight years of age or older, although in the
future Hodges hopes to develop a virtual reality environment geared toward
younger patients. Future research goals also include expanding the use
of virtual reality to other painful procedures such as spinal taps and
bone marrow aspirations.
The initial study is being funded by the Alan Stoudamire Psychosocial
Fund, a Childrens Healthcare fund to provide psychosocial support
for children at the AFLAC Cancer Center. A former professor of psychiatry
at Emory University School of Medicine and a champion of childrens
psychosocial needs, Dr. Stoudamire died earlier this year after his own
battle with cancer. The fund was started with a gift from an anonymous
donor and aims to reach $1 million to make the memory of Dr. Stoudamire
an ongoing legacy for Childrens psychosocial programs and the families
who need them.
For more information on programs, services and volunteer opportunities
at Childrens Healthcare of Atlanta, call 404-250-KIDS or visit the
Web site at www.choa.org.
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